Underwater Weapon Standard
WIA-DEF-019 establishes comprehensive standards for underwater weapons systems including torpedoes, mines, unmanned underwater vehicles (UUVs), acoustic homing systems, and submarine-launched munitions. This standard covers guidance and control, propulsion, warheads, sensors, countermeasures, and operational deployment ensuring effective maritime warfare capabilities from shallow coastal waters to deep ocean environments.
All underwater weapons must comply with international law of the sea, Rules of Engagement (ROE), proper friend-or-foe identification, safeguards against civilian casualties, and environmental impact mitigation. Exercise extreme caution in shared waterways and ensure deactivation mechanisms for training ordnance.
| Component | Specification | Performance |
|---|---|---|
| Heavyweight Torpedoes | 21-inch (533mm) diameter, 6-7m length | 50+ km range, 45-60 knots |
| Lightweight Torpedoes | 12.75-inch (324mm) diameter, 2.5-3m length | 10-20 km range, 40-50 knots |
| Warhead | 200-300 kg shaped charge, HE | Hull penetration >50mm steel |
| Sonar | Active/Passive acoustic homing | Detection range 5-15 km |
| Guidance | Wire-guided + terminal homing | Circular error probable <5m |
| Propulsion | Electric motor, pump-jet | 60+ knots maximum, 30 knots cruise |
| Depth Rating | Surface to 1000m operating depth | Anti-submarine & anti-surface |
| Naval Mines | Influence (acoustic, magnetic, pressure) | 30-day to 1-year deployment |
| UUV Endurance | Lithium-ion batteries, fuel cells | 100+ hours autonomous operation |
| Communication | Acoustic modem, fiber-optic wire | 5-20 kbps data rate |
| Self-Destruct | Timed, command, or impact | 100% reliability for safety |
| Environmental | Saltwater, 0-30Β°C, 0-1000m depth | All ocean conditions |
import { UnderwaterWeapon } from '@wia/def-019';
// Initialize heavyweight torpedo system
const torpedo = new UnderwaterWeapon({
type: 'HEAVYWEIGHT_TORPEDO',
model: 'MK-48-ADCAP',
launcher: 'SUBMARINE_VIRGINIA_CLASS',
classification: 'SECRET'
});
// Configure torpedo parameters
await torpedo.configure({
guidance: {
mode: 'WIRE_GUIDED_PLUS_ACTIVE_HOMING',
wireLength: 40000, // 40 km fiber optic
sonar: {
type: 'ACTIVE_PASSIVE_COMBINED',
frequency: [20000, 60000], // 20-60 kHz
beamforming: true,
signalProcessing: 'ADVANCED_DOPPLER'
}
},
propulsion: {
type: 'PUMP_JET_ELECTRIC',
battery: 'LITHIUM_ION_2000AH',
maxSpeed: 60, // knots
cruiseSpeed: 40,
quietMode: true
},
warhead: {
type: 'SHAPED_CHARGE_HE',
weight: 295, // kg
fuze: 'CONTACT_PROXIMITY',
safetyArming: 500 // meters from launch
},
countermeasures: {
decoyRejection: true,
adaptiveSignalProcessing: true,
multiPathMitigation: true
}
});
// Load target information
const target = {
type: 'SUBMARINE',
class: 'KILO',
bearing: 045, // degrees
range: 25000, // meters
depth: 200, // meters
speed: 12, // knots
course: 270 // degrees
};
// Calculate firing solution
const firingSolution = await torpedo.calculateFiringSolution({
target: target,
ownship: {
position: { lat: 35.5, lon: 139.8 },
depth: 150,
speed: 8,
course: 90
},
environmental: {
soundVelocityProfile: await torpedo.getSVP(),
seaState: 3,
thermalLayers: [50, 120, 200],
salinity: 35 // PSU
}
});
console.log('Firing Solution:');
console.log(' Lead Angle:', firingSolution.leadAngle, 'degrees');
console.log(' Time to Target:', firingSolution.timeToTarget, 'seconds');
console.log(' Probability of Hit:', firingSolution.pHit * 100, '%');
console.log(' Recommended Speed:', firingSolution.recommendedSpeed, 'knots');
// Launch torpedo with human authorization
const authorization = await torpedo.requestLaunchAuthorization({
targetData: target,
firingSolution: firingSolution,
weaponStatus: 'READY',
safetyChecks: 'PASSED'
});
if (authorization.approved) {
console.log('Launch authorized by:', authorization.officer);
console.log('Authorization code:', authorization.code);
const launch = await torpedo.launch({
bearing: firingSolution.bearing,
depth: firingSolution.launchDepth,
speed: firingSolution.recommendedSpeed,
wireGuidance: true
});
console.log('Torpedo launched at:', launch.timestamp);
console.log('Weapon ID:', launch.weaponId);
// Monitor torpedo via wire guidance
torpedo.on('telemetry', (data) => {
console.log('Torpedo Status:');
console.log(' Range to Target:', data.rangeToTarget, 'm');
console.log(' Speed:', data.speed, 'knots');
console.log(' Depth:', data.depth, 'm');
console.log(' Fuel Remaining:', data.fuelRemaining, '%');
console.log(' Sonar Contact:', data.sonarContact ? 'YES' : 'NO');
// Send course corrections via wire
if (data.courseError > 5) {
torpedo.sendCommand({
type: 'COURSE_CORRECTION',
newBearing: data.targetBearing
});
}
});
// Switch to autonomous homing
torpedo.on('wireRange', async (range) => {
if (range > 38000) { // Near wire limit
await torpedo.sendCommand({
type: 'ENABLE_AUTONOMOUS_MODE',
searchPattern: 'SNAKE',
maxSearchTime: 600 // 10 minutes
});
console.log('Torpedo switched to autonomous homing');
}
});
// Monitor impact
torpedo.on('impact', (result) => {
console.log('Impact detected:');
console.log(' Target Hit:', result.targetHit);
console.log(' Impact Time:', result.timestamp);
console.log(' Warhead Detonation:', result.detonation);
});
}
// UUV mine countermeasure operations
const uuv = new UnderwaterWeapon({
type: 'UUV_MCM',
model: 'REMUS_600',
mission: 'MINE_HUNTING'
});
await uuv.configure({
autonomy: {
level: 'FULLY_AUTONOMOUS',
missionDuration: 20, // hours
searchPattern: 'LAWN_MOWER',
obstacleAvoidance: true
},
sensors: {
sidescanSonar: {
range: 200, // meters
resolution: 0.05 // meters
},
forwardLookingSonar: {
range: 100,
beamWidth: 30 // degrees
},
magnetometer: true,
camera: '4K_LOW_LIGHT'
},
payload: {
type: 'MINE_NEUTRALIZATION_CHARGE',
quantity: 6
}
});
// Execute mine hunting mission
const mineMission = await uuv.executeMission({
area: {
type: 'POLYGON',
vertices: [
{ lat: 35.1, lon: 139.7 },
{ lat: 35.2, lon: 139.7 },
{ lat: 35.2, lon: 139.9 },
{ lat: 35.1, lon: 139.9 }
]
},
searchDepth: 50, // meters
speed: 3, // knots for detailed search
});
// Monitor UUV detections
uuv.on('detection', async (object) => {
console.log('Mine-like object detected:');
console.log(' Position:', object.position);
console.log(' Confidence:', object.confidence * 100, '%');
console.log(' Classification:', object.classification);
if (object.confidence > 0.95) {
// Request human authorization for neutralization
const neutralize = await uuv.requestNeutralizationAuth(object);
if (neutralize.approved) {
await uuv.deployCharge({
target: object.position,
standoffDistance: 20, // meters
timer: 300 // 5 minutes
});
}
}
});
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