Part 1: Custom Memory Allocators
Understanding the Global Allocator API
Rust's global allocator allows you to replace the default memory allocator with a custom implementation. This is crucial for embedded systems, real-time applications, and performance-critical code.
- Reduce fragmentation
- Improve cache locality
- Deterministic allocation times
- Memory-constrained environments
- Track memory usage
Simple Bump Allocator
use core::alloc::{GlobalAlloc, Layout};
use core::cell::UnsafeCell;
use core::ptr;
pub struct BumpAllocator {
heap: UnsafeCell<[u8; 64 * 1024]>, // 64 KB heap
next: UnsafeCell,
}
unsafe impl Sync for BumpAllocator {}
impl BumpAllocator {
pub const fn new() -> Self {
BumpAllocator {
heap: UnsafeCell::new([0; 64 * 1024]),
next: UnsafeCell::new(0),
}
}
fn align_up(addr: usize, align: usize) -> usize {
(addr + align - 1) & !(align - 1)
}
}
unsafe impl GlobalAlloc for BumpAllocator {
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
let heap = &*self.heap.get();
let next = &mut *self.next.get();
let alloc_start = Self::align_up(*next, layout.align());
let alloc_end = alloc_start.saturating_add(layout.size());
if alloc_end > heap.len() {
ptr::null_mut()
} else {
*next = alloc_end;
heap.as_ptr().add(alloc_start) as *mut u8
}
}
unsafe fn dealloc(&self, _ptr: *mut u8, _layout: Layout) {
// Bump allocator doesn't support deallocation
}
}
#[global_allocator]
static ALLOCATOR: BumpAllocator = BumpAllocator::new();
Pool Allocator
use core::alloc::{GlobalAlloc, Layout};
use core::mem;
use core::ptr::{self, NonNull};
const BLOCK_SIZES: &[usize] = &[8, 16, 32, 64, 128, 256, 512, 1024, 2048];
struct ListNode {
next: Option<&'static mut ListNode>,
}
pub struct PoolAllocator {
list_heads: [Option<&'static mut ListNode>; BLOCK_SIZES.len()],
fallback_allocator: linked_list_allocator::Heap,
}
impl PoolAllocator {
pub const fn new() -> Self {
const EMPTY: Option<&'static mut ListNode> = None;
PoolAllocator {
list_heads: [EMPTY; BLOCK_SIZES.len()],
fallback_allocator: linked_list_allocator::Heap::empty(),
}
}
pub unsafe fn init(&mut self, heap_start: usize, heap_size: usize) {
self.fallback_allocator.init(heap_start, heap_size);
}
fn fallback_alloc(&mut self, layout: Layout) -> *mut u8 {
match self.fallback_allocator.allocate_first_fit(layout) {
Ok(ptr) => ptr.as_ptr(),
Err(_) => ptr::null_mut(),
}
}
}
fn list_index(layout: &Layout) -> Option {
let required_block_size = layout.size().max(layout.align());
BLOCK_SIZES.iter().position(|&s| s >= required_block_size)
}
unsafe impl GlobalAlloc for PoolAllocator {
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
let allocator = &mut *(self as *const Self as *mut Self);
match list_index(&layout) {
Some(index) => {
match allocator.list_heads[index].take() {
Some(node) => {
allocator.list_heads[index] = node.next.take();
node as *mut ListNode as *mut u8
}
None => {
let block_size = BLOCK_SIZES[index];
let block_align = block_size;
let layout = Layout::from_size_align(block_size, block_align)
.unwrap();
allocator.fallback_alloc(layout)
}
}
}
None => allocator.fallback_alloc(layout),
}
}
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
let allocator = &mut *(self as *const Self as *mut Self);
match list_index(&layout) {
Some(index) => {
let new_node = ListNode {
next: allocator.list_heads[index].take(),
};
let new_node_ptr = ptr as *mut ListNode;
new_node_ptr.write(new_node);
allocator.list_heads[index] = Some(&mut *new_node_ptr);
}
None => {
let ptr = NonNull::new(ptr).unwrap();
allocator.fallback_allocator.deallocate(ptr, layout);
}
}
}
}
Arena Allocator
use std::cell::Cell;
use std::marker::PhantomData;
use std::mem;
use std::ptr;
pub struct Arena<'a> {
buffer: Vec,
offset: Cell,
_phantom: PhantomData<&'a ()>,
}
impl<'a> Arena<'a> {
pub fn new(size: usize) -> Self {
Arena {
buffer: vec![0; size],
offset: Cell::new(0),
_phantom: PhantomData,
}
}
pub fn alloc(&'a self, value: T) -> &'a mut T {
let offset = self.offset.get();
let align = mem::align_of::();
let size = mem::size_of::();
let aligned_offset = (offset + align - 1) & !(align - 1);
let new_offset = aligned_offset + size;
if new_offset > self.buffer.len() {
panic!("Arena out of memory");
}
self.offset.set(new_offset);
let ptr = unsafe {
self.buffer.as_ptr().add(aligned_offset) as *mut T
};
unsafe {
ptr.write(value);
&mut *ptr
}
}
pub fn alloc_slice(&'a self, slice: &[T]) -> &'a mut [T] {
let offset = self.offset.get();
let align = mem::align_of::();
let size = mem::size_of::() * slice.len();
let aligned_offset = (offset + align - 1) & !(align - 1);
let new_offset = aligned_offset + size;
if new_offset > self.buffer.len() {
panic!("Arena out of memory");
}
self.offset.set(new_offset);
let ptr = unsafe {
self.buffer.as_ptr().add(aligned_offset) as *mut T
};
unsafe {
ptr::copy_nonoverlapping(slice.as_ptr(), ptr, slice.len());
std::slice::from_raw_parts_mut(ptr, slice.len())
}
}
pub fn reset(&self) {
self.offset.set(0);
}
}
// Usage example
fn main() {
let arena = Arena::new(1024);
let x = arena.alloc(42i32);
let y = arena.alloc(3.14f64);
let arr = arena.alloc_slice(&[1, 2, 3, 4, 5]);
println!("x = {}", x);
println!("y = {}", y);
println!("arr = {:?}", arr);
// All allocations freed when arena is dropped
}
Part 2: SIMD Programming
Introduction to SIMD
Portable SIMD (std::simd)
#![feature(portable_simd)]
use std::simd::*;
fn main() {
// Create SIMD vectors
let a = f32x8::from_array([1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0]);
let b = f32x8::from_array([8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0]);
// Vectorized addition
let sum = a + b;
println!("Sum: {:?}", sum.to_array());
// Vectorized multiplication
let product = a * b;
println!("Product: {:?}", product.to_array());
// Horizontal sum
let total: f32 = sum.reduce_sum();
println!("Total: {}", total);
}
// Vector dot product
fn dot_product_simd(a: &[f32], b: &[f32]) -> f32 {
assert_eq!(a.len(), b.len());
let mut sum = f32x8::splat(0.0);
let chunks = a.len() / 8;
for i in 0..chunks {
let a_vec = f32x8::from_slice(&a[i * 8..]);
let b_vec = f32x8::from_slice(&b[i * 8..]);
sum += a_vec * b_vec;
}
let mut result = sum.reduce_sum();
// Handle remainder
for i in (chunks * 8)..a.len() {
result += a[i] * b[i];
}
result
}
Architecture-Specific SIMD
#[cfg(target_arch = "x86_64")]
use std::arch::x86_64::*;
#[target_feature(enable = "avx2")]
unsafe fn sum_avx2(data: &[f32]) -> f32 {
let mut sum = _mm256_setzero_ps();
let chunks = data.len() / 8;
for i in 0..chunks {
let values = _mm256_loadu_ps(data.as_ptr().add(i * 8));
sum = _mm256_add_ps(sum, values);
}
// Horizontal sum
let sum128 = _mm_add_ps(
_mm256_extractf128_ps(sum, 0),
_mm256_extractf128_ps(sum, 1),
);
let sum64 = _mm_add_ps(sum128, _mm_movehl_ps(sum128, sum128));
let sum32 = _mm_add_ss(sum64, _mm_shuffle_ps(sum64, sum64, 0x55));
let mut result = _mm_cvtss_f32(sum32);
// Handle remainder
for i in (chunks * 8)..data.len() {
result += data[i];
}
result
}
pub fn sum_fast(data: &[f32]) -> f32 {
#[cfg(target_arch = "x86_64")]
{
if is_x86_feature_detected!("avx2") {
unsafe { sum_avx2(data) }
} else {
data.iter().sum()
}
}
#[cfg(not(target_arch = "x86_64"))]
{
data.iter().sum()
}
}
Real-World SIMD: Image Processing
#![feature(portable_simd)]
use std::simd::*;
// Convert RGB to grayscale using SIMD
fn rgb_to_gray_simd(rgb: &[u8], gray: &mut [u8]) {
assert_eq!(rgb.len(), gray.len() * 3);
let r_weight = f32x8::splat(0.299);
let g_weight = f32x8::splat(0.587);
let b_weight = f32x8::splat(0.114);
let chunks = gray.len() / 8;
for i in 0..chunks {
let idx = i * 8;
let rgb_idx = idx * 3;
// Load RGB values
let mut r = [0.0f32; 8];
let mut g = [0.0f32; 8];
let mut b = [0.0f32; 8];
for j in 0..8 {
r[j] = rgb[rgb_idx + j * 3] as f32;
g[j] = rgb[rgb_idx + j * 3 + 1] as f32;
b[j] = rgb[rgb_idx + j * 3 + 2] as f32;
}
let r_vec = f32x8::from_array(r);
let g_vec = f32x8::from_array(g);
let b_vec = f32x8::from_array(b);
// Weighted sum
let result = r_vec * r_weight + g_vec * g_weight + b_vec * b_weight;
// Convert to u8 and store
for j in 0..8 {
gray[idx + j] = result.to_array()[j] as u8;
}
}
// Handle remainder
for i in (chunks * 8)..gray.len() {
let rgb_idx = i * 3;
gray[i] = (
rgb[rgb_idx] as f32 * 0.299 +
rgb[rgb_idx + 1] as f32 * 0.587 +
rgb[rgb_idx + 2] as f32 * 0.114
) as u8;
}
}
// Benchmark comparison
#[cfg(test)]
mod bench {
use super::*;
use test::Bencher;
#[bench]
fn bench_simd(b: &mut Bencher) {
let rgb = vec![128u8; 1920 * 1080 * 3];
let mut gray = vec![0u8; 1920 * 1080];
b.iter(|| {
rgb_to_gray_simd(&rgb, &mut gray);
});
}
}
SIMD Matrix Operations
#![feature(portable_simd)]
use std::simd::*;
pub struct Matrix {
data: Vec,
rows: usize,
cols: usize,
}
impl Matrix {
pub fn new(rows: usize, cols: usize) -> Self {
Matrix {
data: vec![0.0; rows * cols],
rows,
cols,
}
}
pub fn get(&self, row: usize, col: usize) -> f32 {
self.data[row * self.cols + col]
}
pub fn set(&mut self, row: usize, col: usize, value: f32) {
self.data[row * self.cols + col] = value;
}
// SIMD-accelerated matrix multiplication
pub fn multiply_simd(&self, other: &Matrix) -> Matrix {
assert_eq!(self.cols, other.rows);
let mut result = Matrix::new(self.rows, other.cols);
for i in 0..self.rows {
for j in 0..other.cols {
let mut sum = f32x8::splat(0.0);
let chunks = self.cols / 8;
for k in 0..chunks {
let a_vec = f32x8::from_slice(
&self.data[i * self.cols + k * 8..]
);
let mut b_values = [0.0f32; 8];
for l in 0..8 {
b_values[l] = other.get(k * 8 + l, j);
}
let b_vec = f32x8::from_array(b_values);
sum += a_vec * b_vec;
}
let mut total = sum.reduce_sum();
// Handle remainder
for k in (chunks * 8)..self.cols {
total += self.get(i, k) * other.get(k, j);
}
result.set(i, j, total);
}
}
result
}
}
Performance Optimization
🔑 Optimization Strategies
| Technique | Benefit | Use Case |
|---|---|---|
| SIMD | 2-8x speedup | Vector operations, image processing |
| Custom Allocator | Reduced fragmentation | Games, real-time systems |
| Arena Allocation | Fast bulk deallocation | Request handling, parsing |
| Pool Allocator | O(1) allocation | Fixed-size objects |
| Cache Alignment | Avoid false sharing | Multi-threaded code |
Best Practices
- Profile First: Measure before optimizing
- Test Thoroughly: SIMD code can have edge cases
- Consider Portability: Not all CPUs support all SIMD
- Handle Alignment: Misaligned access can be slow
- Benchmark: Verify performance improvements
Summary
✅ You've learned:
- Implementing custom memory allocators
- Bump, pool, and arena allocation strategies
- SIMD programming with portable_simd
- Architecture-specific SIMD intrinsics
- Real-world SIMD applications
- Performance optimization techniques
Custom allocators and SIMD are powerful tools for achieving maximum performance in Rust. By understanding memory allocation patterns and leveraging CPU vectorization, you can build extremely efficient systems that rival or exceed C/C++ performance.